TableTactics Itch Update8
Big changes for this update! We have a new uber unit, the mage! This uber unit can revive fallen teammates, deal damage over time based on % hp to enemies, and send swords flying down from the sky that hit every enemy unit on the board for massive damage! Due to these abilities, only one mage unit can be fielded at a time (excluding relics of course). This update also has some quality of life changes and bug fixes.
12/11
-Fully implemented the “PatchMeUpDoc!” relic into the game. This relic increases all fairy healing by 50%
-If the chaos catalyst relic is now on, the “next round” UI will no longer show what WOULD have spawned. It will only show the points that will be awarded next round (and accounts for bonus points due to relics)
12/13
-Updated the visuals and sounds for the bear units special attack! Now it's more like an explosion!
12/15
-Fixed a bug where the mage would overkill some units and their deaths would count as multiple kills.
12/16
-Fixed a bug where any revive subsequent to the first revive would result in enemy units not being able to detect newly revived units.
12/17
-Added unit encyclopedia page for mage unit
12/18
-Unit encyclopedia pages for characters are no longer shown until they are unlocked now!
12/20
-Completed the addition of the enemy mage unit to the game
12/21
-Added enemy mage to chaos catalyst spawns
-Mechanic Change: Enemies that are knocked off the stage from the bear unit's ultimate ability cannot be revived.
-Fixed a bug where enemies that were knocked off the stage from a bear ultimate could be revived LOL
-Nerfed mage units self healing by 50%. So mage units now only steal 5 health from their target every tick from their basic attacks damage over time.
-All mage units no longer can be knocked away from bear ultimate abilities. Magic prevents them from being pushed back 🙂
-Added greater variability to the mage units attack speed for better game flow when multiple mages are on the field
12/22
-Fixed a bug where a round wouldn't end sometimes due to an overkill or double kill immediately after a revive.
-Fixed a bug where the dragon unit’s special attack would continue sometimes even after death
12/23
-Added angel wings particle to every unit in the game when they get revived! **See image attached to this post**
To Do's:
-Address relics breaking wave survival mode
-fix the camera shake bug that we've had since inception of screen shake in the game
-Adding one last section to the game (new map, 1 new character that is a tank unit)
Files
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Table Tactics
Tactical Auto-Chess Game
Status | In development |
Author | Mnew |
Genre | Strategy, Action |
Tags | 3D, Indie, Short, Singleplayer, Tactical |
Languages | English |
Accessibility | Subtitles, High-contrast, Interactive tutorial |
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